
Kim Possible cargo pants scoring color values
The Toon Tone scoring color for this round shown as HEX, RGB, HSB, and HSL.
- HEX
#9FA276
- RGB
- 159, 162, 118
- HSB
- 64°, 27%, 64%
- HSL
- 64°, 19%, 55%
Nearby olives for comparison
#9AA377#A3A077#A2A38B#9FA364#7D805DTarget color for this character round
After you play the Kim Possible cargo pants round, compare your guess with the Toon Tone scoring color: #9FA276. In this project it maps to RGB(159, 162, 118) and HSB(64°, 27%, 64%).
What to notice
The target sits in the yellow range, with softly saturated color and mid-brightness brightness. Focus on the cargo pants from Kim Possible (2002), then replay without keeping the values visible.
Common misses
Most misses happen when the hue lands in the right family but saturation or brightness drifts. If your guess feels washed out, raise saturation; if it looks too heavy or too pale, adjust brightness before changing hue.
Memory cues
Remember Kim Possible by anchoring the cargo pants to #9FA276: hue 64°, saturation 27%, brightness 64%. Treat it as the Toon Tone scoring color for this round, not a universal production standard.
Practice this color from memory
Use the values as a post-round checkpoint, then return to the game and try again without the answer visible.
- Start with hue 64° in the yellow range.
- Set saturation near 27% so the color does not become too gray or too intense.
- Set brightness near 64% before fine-tuning the hue.
- Compare nearby swatches only after your first guess, so the round still tests memory.



