
Goku turtle hermit gi scoring color values
The Toon Tone scoring color for this round shown as HEX, RGB, HSB, and HSL.
- HEX
#F06E26
- RGB
- 240, 110, 38
- HSB
- 21°, 84%, 94%
- HSL
- 21°, 87%, 55%
Nearby oranges for comparison
#F08826#F05226#F08043#F05A0A#CC5D21Target color for this character round
After you play the Goku turtle hermit gi round, compare your guess with the Toon Tone scoring color: #F06E26. In this project it maps to RGB(240, 110, 38) and HSB(21°, 84%, 94%).
What to notice
The target sits in the orange range, with strongly saturated color and very bright brightness. Focus on the turtle hermit gi from Dragon Ball Z (1989), then replay without keeping the values visible.
Common misses
Most misses happen when the hue lands in the right family but saturation or brightness drifts. If your guess feels washed out, raise saturation; if it looks too heavy or too pale, adjust brightness before changing hue.
Memory cues
Remember Goku by anchoring the turtle hermit gi to #F06E26: hue 21°, saturation 84%, brightness 94%. Treat it as the Toon Tone scoring color for this round, not a universal production standard.
Practice this color from memory
Use the values as a post-round checkpoint, then return to the game and try again without the answer visible.
- Start with hue 21° in the orange range.
- Set saturation near 84% so the color does not become too gray or too intense.
- Set brightness near 94% before fine-tuning the hue.
- Compare nearby swatches only after your first guess, so the round still tests memory.



