
Bananaman cape scoring color values
The Toon Tone scoring color for this round shown as HEX, RGB, HSB, and HSL.
- HEX
#FEF200
- RGB
- 254, 242, 0
- HSB
- 57°, 100%, 100%
- HSL
- 57°, 100%, 50%
Nearby yellows for comparison
#EAFF00#FFD000#FFF41F#FFF200#DBD000Target color for this character round
After you play the Bananaman cape round, compare your guess with the Toon Tone scoring color: #FEF200. In this project it maps to RGB(254, 242, 0) and HSB(57°, 100%, 100%).
What to notice
The target sits in the yellow range, with very saturated color and very bright brightness. Focus on the cape from Bananaman (1983), then replay without keeping the values visible.
Common misses
Most misses happen when the hue lands in the right family but saturation or brightness drifts. If your guess feels washed out, raise saturation; if it looks too heavy or too pale, adjust brightness before changing hue.
Memory cues
Remember Bananaman by anchoring the cape to #FEF200: hue 57°, saturation 100%, brightness 100%. Treat it as the Toon Tone scoring color for this round, not a universal production standard.
Practice this color from memory
Use the values as a post-round checkpoint, then return to the game and try again without the answer visible.
- Start with hue 57° in the yellow range.
- Set saturation near 100% so the color does not become too gray or too intense.
- Set brightness near 100% before fine-tuning the hue.
- Compare nearby swatches only after your first guess, so the round still tests memory.



