
Scoring color values
Use these numbers to review the Brand Tone answer after playing the UPS card.
- HEX
#351C15
- RGB
- 53, 28, 21
- HSB
- 13°, 60%, 21%
- HSL
- 13°, 43%, 15%
Nearby dark browns for comparison
#362115#361815#36211C#36170F#1A0E0ATarget answer for this round
After you play the UPS Pullman Brown round, compare your guess with the Toon Tone scoring color: #351C15, RGB(53, 28, 21), and HSB(13°, 60%, 21%).
If your guess was close, use the notes below to see whether hue, saturation, or brightness caused the miss. The goal is not to memorize a universal brand manual; it is to replay this Brand Tone card with a sharper color memory.
The target sits in the red family at hue 13°. It is near the red wrap point, where a few degrees can change the color from warmer red to crimson. Saturation is 60% and brightness is 21%, so the match depends on more than the broad color name.
Common misses
For this logistics round, the most common miss is missing the red wrap point by a few degrees. If your answer looks close but scores poorly, compare the hue before changing every slider.
Watch for adding too much chroma for a restrained target. Also avoid making the answer too bright and losing the heavier brand feel; brightness changes often explain why a remembered logo color feels correct but does not match the stored target.
Brand and trademark note
UPS names, marks, and logo artwork belong to their respective owner. Brand Tone is an independent color-memory game. The values on this page describe Toon Tone's game target, not a universal official specification for every UPS asset.
Memory cues for Pullman Brown
A short plan for replaying the UPS card without keeping the answer visible.
- Remember the target area first: Pullman Brown from UPS.
- Set hue near 13°; it is right around the red wrap point, where a few degrees can push the answer warmer or cooler.
- Use saturation as the second checkpoint: moderate saturation; too much color intensity will look less like the stored target.
- Finish with brightness near 21%; use low brightness; the target depends on restraint more than luminosity.



